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Meridian: Mission to Minerva | An UNREAL ENGINE 5 Short Film #KB3Dchallenge

My entry for the Mission to Minerva challenge: Meridian.

This was a fun little short – styled like a documentary, or something you’d find on the BBC or National Geographic.

Using a combination of assets from the MAWI Redwoods Pack, Quixel Megascans and custom assets modelled and textured in Blender – and of course the Minerva Kit by Kitbash3d. Rendered entirely in Unreal Engine 5.1 on an RTX 3060. Editing in Davinci Resolve.

Utilising Nanite meshes, Lumen for global illumination and reflections and (experimental) RTX shadow support for the directional/sky light.

I wrote the script and the narration voice is courtesy of Replica Studios text-to-speech generator.

Music courtesy of Epidemic Sound.

Clay Lighting

Clay Lighting

Nanite Triangles

Nanite Triangles

Clay Lighting

Clay Lighting

Clay Lighting

Clay Lighting

Nanite Triangles

Nanite Triangles


Nanite Triangles. Unreal Engine 5.1 adds the ability to render foliage as Nanite assets, dramatically increasing the amount of foliage available in a scene for the same cost.

Nanite Triangles. Unreal Engine 5.1 adds the ability to render foliage as Nanite assets, dramatically increasing the amount of foliage available in a scene for the same cost.

Clay Lighting

Clay Lighting

Clay Lighting

Clay Lighting